
If possible, I recommend replacing default Shepard's face textures and applying them to custom Shepard with Gibbed save editor to avoid conflict. If you are using a custom face texture on Shepard, load that Texmod higher than mine so it overwrites. A major caveat is that mods are not uninstallable and if you want to remove something you need to start from scratch. Any time you want to install a mod you run Texture Manager, add the mod, and install.

I have reduced the appearance of the hairline seam as much as possible, but it may still be apparent in some lighting. Run MEM -> Run Texture Manager to create texture scan file (Again may take awhile) At this point your game is in a 'moddable' state. I have replaced most of the textures in the character creator, which covers custom Shepard (male and female) and many NPCs. This mod aims to make the characters in Mass Effect 3 look higher res and more life-like. TPF Tool Guide for permanent texture installation.

New versions of ME3Explorer have the option to install textures permanently using the tpf via TPF Tools - this is the preferred method.

I DO NOT recommend using them, unless for some reason you are on an old version of ME3Explorer (i.e. The issue is currently being researched, more info on the official ME3Explorer forums: īase game replacement is still fully functional, workarounds for DLC (excluding DLC install, Texmod) are currently required if you're running into this problem. Note using the current SVN TPF Tools (version 0107k) - When replacing textures in DLC files, if the size goes over 2gigs (which will happen with large mods) you will get a message your DLC is corrupt due to the engine being unable to handle files that large.
