Allowed accessing player level/character class and info if item is identified or not to loot filters (replace your lootFilter/a with new one). Added a timestamp to crash memory dumps. Updated game libraries to the latest version. Animated mana/heath orbs - settings for them in config.txt. Added support for "patch_rt.mpq" - you can add japanese voice pack or other memes. Fixed the "ZeroTier detected" message - now it should only appear when it detects ZeroTier, not ALWAYS like before. RELOCATE THEM IF YOU WANT TO KEEP USING THEM! NO WIPE YET! JUST CHANGED SAVE LOCATION! MOVED SAVES FROM C:\Users\yourusername\Documents\Diablo 1 Tchernobog TO GAME FOLDER!. New version of the Tchernobog mod v0.1.6g has been released and added to the download section. Allowed going to previous screen with ESC during character name selection or multiplayer IP screen. Added /roll command for rolling a 0-99 number. Increased max shop sell item price - 25k base + 25k per difficulty. Items with durability decreased by hidden shrine can't have current durability greater than max anymore. Fixed a bug where scavengers awarded no xp if killed while they were eating a corpse. Display info about X hotkey for level 1 characters. Unique: Eaglerhorn -> Eaglehorn, Goreshowel -> Goreshovel. Help panel: When and item -> When an item. Fixed a bug where you had to restart game after respec for spellbooks magic requirements to be recalculated properly. Adjusted assassin's magic casting speed to match fire and lightning spells (casting will be slower). Increase timeout duration (from 5 to 20 seconds) - hopefully this will prevent being dropped because of having a lot of items in stash. Added description for warrior's forge mastery skill. Updated golem spell description - it doesn't benefit from magic, but from mana. Spellpower boost for zombies/skeletons doesn't include bonuses from stats (with vit bonus to hp being an exception - it does benefit from spellpower). Made spellpower boost golem / and necro zombies/skeletons - who knows, maybe some max mana max spellpower golem build is torment viable now :). Which means golem should get hit less and hit more often! golem level previously was always set to 1, now it's equal to caster's. armor: 50 + spell level * 10 + difficulty bonus. resists: 20 + spell level * 5 - caps at 75 (80 if spell level 15+). All summons should display their stats accurately now - armor / level / resists. New version of the Tchernobog mod v0.2.0f has been released and added to the download section.